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Adventure Education : An Introduction
Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing.Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery.Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education.The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners.This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes.With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.
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Adventure Education : Theory and Applications
Adventure Education: Theory and Applications allows students to-get a broad view of adventure education and programming;-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process;-employ real-world examples to explore strategies for adventure education in a variety of settings; and-learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream.This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming.Together, they present the foundational theories and applications of adventure education.In doing so, they-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;-cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development.It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings.It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.Part III describes each adventure component, explaining how they work in the educational process.It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits.Some sample activities and many additional resources are provided.The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces.For students who do go into adventure education, this text is their guide for finding their own paths in the field.
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Outdoor Adventure Education : Foundations, Theory, and Research
Outdoor Adventure Education: Foundations, Theory, and Research steeps students in the theories, concepts, and developments of outdoor adventure education, preparing them for careers in this burgeoning field. This text is based on author Alan W. Ewert’s pioneering book Outdoor Adventure Pursuits: Foundations, Models, and Theories.Ewert and Sibthorp, both experienced practitioners, researchers, and educators, explore the outdoor adventure field today in relation to the changes that have occurred since Ewert’s first book.The authors present a comprehensive text on outdoor and adventure foundations, theories, and research that will provide the basis for the next generation of professionals.Outdoor Adventure Education offers a comprehensive view of the expanding discipline of outdoor adventure education in its various settings.In addition to its foundational, theoretical, and conceptual insights, this text presents the following: • Why This Chapter Is Important introductions that present snapshots of ideas and concepts and how they apply to future professionals • Chapter discussion and research questions to expand knowledge and research skills to support the learning gained through the book • Sidebars from well-known international researchers who present their views on the chapter topics The book is presented in three parts.Part I explores foundational issues of outdoor adventure education, offering an overview of the field and examining both historical developments and current practices.Part II investigates theoretical constructs and extant theories, emphasizing how they inform the professional’s view of program evidence, design, and implementation.In part III, the authors delve into research and evidence-based practices in the field and look at evolving trends and issues as outdoor adventure education continues to grow.Outdoor Adventure Education uses evidence, design, and implementation as its underlying themes.It shows students and professionals how to apply theories and research in constructing frameworks for outdoor adventure education experiences and how to evaluate those experiences.As such, it is an indispensable resource that prepares students and professionals alike for success in their careers in outdoor adventure education.
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Adventure
Understanding time is hard for children, and they begin to do so by understanding simple sequences of events, activities and experiences. These unique books present picture stories for children to explore, while the unchanging frame on each spread helps them to focus on what is actually changing over a period of time.
Price: 5.99 £ | Shipping*: 3.99 £
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Adventure Time Adventure Time Pierce/Jake
---------------------------------------------------------------------- Jake appears in cute earrings in collaboration with Palnart Poc ♪ Size: Mascot part approx. 10mm, chain part approx. 20mm Material: Bell alloy (viewer), brass (plated finish) *Made in Japan BMO earrings, Jake and BMO Nelles are also available at the same time ☆ (This product is Jake's earrings) Cartoon Network Officially Licensed Product ★Following Finn and Jake's cake earrings and earrings and Marceline's base necklace, the fourth collaboration accessory between Adventure Time and accessory brand Parnat Pock is now available! ! This time, four types of necklaces and earrings from Jake and BMO are available! These are Jake's classy and cute earrings ★A cute charm that looks like a gold Jake on a chain and star accents make these cute earrings that will make you excited when you wear them♪ You can match them with Jake's necklace or pair them with BMO earrings. It might be fun ☆ *Completely made in Japan
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Savage Worlds Adventure Edition Adventure Deck
This revised edition puts a little story control into the player's hands, adding story twists like romantic interests or enemies, bonuses to various actions, and far more. It includes 54 cards (both new AND updated favorites!), all new graphic design, and a high-quality telescopic box for quick and easy access and storage. This product is for use with Savage Worlds Adventure Edition. A deck of cards designed to enhance your Savage Worlds Adventure Edition game. Contains various game-related elements, such as adventure hooks, plot twists, and NPCs. Adds unpredictability and excitement to your gaming sessions.
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For KTM 790 adventure 1090 1190 Adventure / R 1290 Super Adventure 890 Adventure R Motorcycle Rear
For KTM 790 adventure 1090 1190 Adventure / R 1290 Super Adventure 890 Adventure R Motorcycle Rear
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Adventure
TWAIN's latest album, "Adventure," is a whimsical journey through the eclectic mind of this enigmatic duo. Fusing elements of indie rock, electronica, and folk, TWAIN effortlessly creates a sound that is both unique and captivating. From the infectious groove of the opening track, "Electric Dreams," to the dreamy, ethereal atmosphere of "Moonlight Serenade," this album takes listeners on a sonic rollercoaster ride like no other. The production is slick and polished, with each instrument expertly layered to create a lush, cinematic sound. Vocally, TWAIN delivers a performance that is equal parts haunting and hypnotic. Lead singer Alice's ethereal vocals soar effortlessly over the intricate melodies, adding a sense of depth and emotion to each track. Standout tracks include the infectious "Lost in The Woods," with its infectious hooks and catchy chorus, and the hauntingly beautiful "Ghost Town," which showcases the band's ability to blend haunting melodies with infectious groove. Overall, "Adventure" is a sonic delight that will leave listeners craving more. With its eclectic sound and infectious energy, TWAIN has truly created a mesmerising album that is sure to leave a lasting impression. So sit back, relax, and let TWAIN take you on a musical adventure like no other. Trust us, you won't regret it.
Price: 11.99 £ | Shipping*: 0.00 £
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